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Task #402 (closed)

Opened 13 years ago

Closed 13 years ago

Rendering Engine saturated values

Reported by: jburel Owned by: cxallan
Priority: blocker Milestone: 3.0-M3
Component: Insight Version: 3.0-M3
Keywords: iteration6 Cc: cxallan
Resources: n.a. Referenced By: n.a.
References: n.a. Remaining Time: n.a.
Sprint: n.a.

Description

Problem: a lot of saturated values.
I suspect that the window start and end values aren't set probably when the renderingDef is
created for the first time. The start and end values are computed and set correctly for one channel only.

Change History (4)

comment:1 Changed 13 years ago by jburel

  • Component changed from General to Services

comment:2 Changed 13 years ago by jburel

  • Cc callan added

comment:3 Changed 13 years ago by jmoore

  • Milestone changed from Unscheduled to 3.0-M4
  • Owner changed from jmoore to callan

comment:4 Changed 13 years ago by jburel

  • Component changed from Services to Shoola
  • Keywords iteration6 added
  • Milestone changed from 3.0-M4 to 3.0-M3
  • Resolution set to fixed
  • Status changed from new to closed

problem was actually coming from changes made during creation of a BufferedImage? client side.
Problem is now fixed.

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