Task #402 (closed)
Opened 13 years ago
Closed 13 years ago
Rendering Engine saturated values
| Reported by: | jburel | Owned by: | cxallan |
|---|---|---|---|
| Priority: | blocker | Milestone: | 3.0-M3 |
| Component: | Insight | Version: | 3.0-M3 |
| Keywords: | iteration6 | Cc: | cxallan |
| Resources: | n.a. | Referenced By: | n.a. |
| References: | n.a. | Remaining Time: | n.a. |
| Sprint: | n.a. |
Description
Problem: a lot of saturated values.
I suspect that the window start and end values aren't set probably when the renderingDef is
created for the first time. The start and end values are computed and set correctly for one channel only.
Change History (4)
comment:1 Changed 13 years ago by jburel
- Component changed from General to Services
comment:2 Changed 13 years ago by jburel
- Cc callan added
comment:3 Changed 13 years ago by jmoore
- Milestone changed from Unscheduled to 3.0-M4
- Owner changed from jmoore to callan
comment:4 Changed 13 years ago by jburel
- Component changed from Services to Shoola
- Keywords iteration6 added
- Milestone changed from 3.0-M4 to 3.0-M3
- Resolution set to fixed
- Status changed from new to closed
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problem was actually coming from changes made during creation of a BufferedImage? client side.
Problem is now fixed.