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Task #450 (closed)

Opened 18 years ago

Closed 18 years ago

Region Rendering Optimization

Reported by: cxallan Owned by: cxallan
Priority: major Milestone: 3.0-M3
Component: Bin-Services Version: 3.0-M3
Keywords: iteration6 Cc: jburel, jamoore
Resources: n.a. Referenced By: n.a.
References: n.a. Remaining Time: n.a.
Sprint: n.a.

Description

The rendering engine currently supports multi-threading on a per-wavelength basis. Coupled with packed integers (#449), this makes array access difficult along with not utilizing multiple processors when only one wavelength is turned on or we're rendering greyscale.

This optimization should allow the multi-threaded nature of the rendering engine to continue when using packed integers (#449) without synchronization hell. It should also split the image up into horizontal bands and assigns each one to a thread.

Change History (1)

comment:1 Changed 18 years ago by cxallan

  • Resolution set to fixed
  • Status changed from new to closed

Switched to this mechanism as part of r1048.

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